It gives a 6% additional damage bonus to all Shadow Bolts and incinerates. In general, +1% spell hit chance increases the base chance for a spell to land against a target by 1%. I got a main horde druid on Incendius, currently farming Ony and MC each week. Healing Spell Throughput int = 0.35% to 0.33% (varies a little, depending on spell coefficients and consumables) vers = 0.17% haste = 0.20% crit = 0.14% (remember crit is 150% in PvP, not 200%) mastery = 0.29% at 50% health, 0.58% at 0% health Damage Reduction and Tertiary Stats vers = 0.08% damage reduction Spellstrike Infusion (Spellstrike Set) Channeled Spell Same as Standard spell mechanic (cast time / 3.5), capped at 100% bonus. Only a fraction of the total bonus is added on the spell depending on factor like casting time, etc. When he splits, pick up demon and tank him till the raid kills the human form. So I guess I'm just looking for some tips, suggestions, or some friendly help from my barrens brothers. Figuring out the coefficient of spells was simple and almost the same for every spell. Chest Leotheras For this fight you need 365 fire resist. That can be a hint to which alt you could play. Drops off Illidan. Sethekk Oracle Cloak Spellstrike Infusion (Spellstrike Set) -helm Solved
A SW:P with just increased duration and no extra talents gets 160% effect from gear. Forum contains no unread posts
These abilities do have coefficients with attack power which strength provides,but they do have spell power coefficients. A warlock can DoT up his opponent, and then Drain Life the guy down, which keeps him/her at full health, and then Life Tap back up for mana. Kael’thas –Calpernian Their support is where they shine. Spaulders of Oblivion He's my baby. At Warcraft Tavern we’re huge fans of World of Warcraft Classic. Also, engineering is mandatory to fix your inherent class weaknesses. Enchant Gloves-Spell Strike The need for spell hit is very high with PvE warlocks. Gloves Another thing to mention for the calculations is that web sources say 54 int is 1% spell crit for paladins, the theorycraft addon says it's 29.5 int for 1% spell crit (maybe a Kronos admin could reveal how it's working on this realm). I don't know why, but I love pallys so much. In a recent survey sent by Blizzard they covered not on... Second TBC Classic Survey Sent by Blizzard. The flask warlocks use is Flask of Pure death, which provides +80 shadow/fire damage. Legs: Mystic Spellthread or the Epic Runic Spellthread This is the rotation: Cast the assigned curse>Immolate>SL>UA>Corruption. Malediction/Ruin The 4 piece bonus is the best in the game for warlocks. Tier 4-Voidheart The best way to maximize your overall attributes it to balance your stats wisely. Hi and welcome to my TBC Warlock Guide for all aspects of BC Raiding from Karazhan to Black Temple. Class. You play one of the more demanding classes as a druid, which form do you like the most? Shadow’s Emrace (Shadoweave Set) As Destruction you gain a total of 8 % crit to Destruction spells from talents(5 % isn’t shown on the character page however) Kommentar von 31337_ With good spell dmg gear and improved Fel Armor rank 2 and maybe even a +spelldmg trinket or orc bloodfury will make this spell extremly effective. If you want to be of even more utility, you can spec those 3 leftover points into Improved Imp and ask to be put in the tank group to help with +stamina. mrcrowt: my prot's consecrate went up by about 80. that's pretty significant. It not only helps warlocks but all mages and shadow priests in the raid benefit also. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Soulfrost or Sunfire later on when you have a good weapon with no upgrades soon. There really isn’t a reason in PvE to gear up for these stats specifically unless your creating a set for tanking for fights such as Leotheras, Kael’Thas and later on illidan. Consumables The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. Weapon/Wand/Trinket Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Stacking one stat with the exclusion of others is not a good idea. The 2 spec bonus is nice for Demonology, and more specifically the soul link tanking spec(when your on leotheras for example). Area of Effect Spell Area of Effect spells receive only 1/3 of the total bonus. A good idea, when UA/Corruption are running out, is to start immolate one tick early so you have time to refresh the other two. Il ne faut pas oublier non plus que le TBC se pratique en musique et en groupe, ce qui permet d’offrir un espace de travail convivial pour une séance ludique et agréable. 1% spell crit is equivalent to 22.1 spell crit rating. But either way, shockadin was the absolute shit, one of my favourite specs for sure, save of course resto druids. Voidheart is useful for the lower raid instances(labeled T4 instances). Spell Coefficient. Closed, Nano expects TBC news before the end of the year, RE:Fresh Classic Realms Hinted at in Blizzard Survey. Spell Hit Chance is an attribute that can be found on items. Instead, we go for the maximum raid utility by taking Improved Faerie Fire and the mana efficiency of 3/3 Moo… Scryer’s Bloodgem (+hit Trinket) Does anybody know where I can find the spell power coefficients of TBC abilitys? This is usually indicated on gear in the following way: "Increases the damage [and healing] done by magical spells by X". Level an alt on your own server. The thing is, since you main horde, you have no options other than to roll on a new server if you want to play pally. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. The same amount of … Healing-per-mana ratio drops from 3.46 in TBC to 1.98 in Wrath. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. I recommend straight shadow because there is a lot of +shadow only dmg gear in t5-t6 content and it really doesn’t benefit a Shadow/Fire build. Many people(noobs) disagree with this and think crit or even pure damage is more important, but the problem is if you can’t HIT then you can’t CRIT or DAMAGE.The thing i found that helped me the most when i just hit 70 was choosing scryers and getting the spell hit trinket, and enchanting my gloves wisely with the +hit enchant. However the haste on the pieces from ZA give a big expense to your damage and crit so they aren’t very good pieces.The only really good pieces(and thus exceptions to my last comment) are the Fetish of the Primal Gods and the ring from the 3rd chest event which is one of the best rings in game for +hit casters. Yeah I know it’s weird but welcome to paladins Exorcism and JoR are both spell hit and crit, and crit for 150%. Tier 5-Corruptor These pieces are obtained in SSC and The Eye. You won’t be dishing so much damage to take the aggro, especially if there are Warlocks, Mages, Hunters in the raid. Kommentar von 31337_ With good spell dmg gear and improved Fel Armor rank 2 and maybe even a +spelldmg trinket or orc bloodfury will make this spell extremly effective. TBC's DL overpowered with talents and get a 150% from spell dmg. – Tanking, ———————————————— 4 piece bonus is nice for Affliction, but at that point in raiding you will probably be destruction and have no use for it. 8 ticks = 16.66%/tick. Pros to making an alt on a different server: You can play paladin, you can make new friends, you can play paladin. Seal of Righteousness: Rank 9; 260 mana Instant: Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional Holy damage. Balance Druids may have mana issues in the beginning but they can deliver strong DPS while providing great raid utility. [Seal of the Crusader] 6 Fills the Paladin with the spirit of a crusader for 30 seconds, granting 31 melee attack power. CoD is almost always better as a curse, with overall DPS. 4.Spell Haste. Greatsword of Horrid Dreams There is another affliction spec common with more endgame raids which is 40/0/21. Repeat as needed. TBC's DL overpowered with talents and get a 150% from spell dmg. Hit (and easy gear to get when your just starting out), II.Specs /use Staff of Disintegration But yea, I guess you are right about ret paladins. Here you can find WoW Classic Guides, News, Tools, Forums, and more. Details on spell. You will be Affliction from Karazhan until TK/SSC. Level: 64. * A improved Shadow Word: Pain will not only get all the usual bonuses a shadow damage spell gets, but also nets a large extra bonus for being a longer than average DoT (due to the normalized DoT duration). This addon is great for warlocks. Head: Glyph of Power You may also use a Spicy Crawdad when you have a tanking role, but this is very rare. I also like to play paladin, but I just had one on a pserver and it's not worth it in vanilla. 2.Quartz Getting help from your guild or your etablished characters is so good, especially in vanilla, where leveling can be quite time consuming. Spell damage coefficient – WoWWiki – Your guide to the World of Warcraft. Spell crit is pretty much useless until deeper into raiding when you are Destruction. Chest: Exceptional Health or Exceptional Stats At that point back up until you’re 60 yards away from him. The imp possesses one offensive ability and three defensive abilities. Our newest member: Margovsalry
Spell Hit Chance is an attribute that can be found on items. Enchants Should I just wait to roll a BElf paladin when that happens or should I make one on another server during my downtime? As far, as I cant tell they're the same, it's simply the barrier of entry is easier. Nether Core’s Control Rod Here is an utility Spec Instant cast spells are considered 1.5 second cast times. This spell was given an increase in spell damage coefficients in patch 2.0. You get over 100 dps increase after obtaining the 4 piece t6 bonus. – Sets and Bonuses That's right, it's once again time to try out another unusual spec on the burning crusade server! TBC - Paladincraft Ultimate: 2v2 Arena by Grievous. However, unless a reliable source is provided the requests will be rejected. Seal of Righteousness - Spells. In vanilla paladins feel like the ULTIMATE support but they don't feel too threatening otherwise. Bonus is the same. You do not need the whole set, the 2 set bonus is very nice for the time, but the 4 piece is rather horrible. 3.DoTimer 4.Necrosis The inability to AOE geal really shows later. Also the healing coefficients I use are 0,43 for Flas Of Light (FOL) and 0,71 for Holy Light (HL). Raikenn-firemaw 2019 … However the number advertised on the item doesn’t represent reality. Examples: Arcane Missiles, Hellfire. A must have for any warlock in a raiding environment. Also, I have been doing some research and it seems like to play at peak pally performance (mainly for a reckoning build) you need to spam a start/stop attack macro. 3.Spell Crit Spam searing pain after. (see rules above for explanation) These coefficients are before talents and gear improvements! /cast Shadowbolt The coefficient is calculated by dividing the cast time of a spell by 3.5; this is because a 3.5-second cast benefits 100% from any added Spell Damage. Gloves: Major Spellpower Like, I would much rather level an alt on the same server as my main so they can have a symbiotic relationship and can funnel gear/gold to each other. TBC and especially blood elves with seal of blood fix so many issues for paladins, that can be optimal in every specc then, that it's definitely worth waiting for it. Damn they were fun in arenas and bgs. Spell Damage is applied to each spell based on its casting time. 3. Trousers of Oblivion Otherwise, I'd wait. But if the paladin will take the talents for 30%stm->SP, the spell will do ~12% more dmg and 22% more threat. If the target is the same level as the caster, a spell has a base chance to hit of 96%. Chaotic Skyfire Diamond is very useful and popular among warlocks. Brooch of Hightened Potential between the AP coefficient added, and sta going to +dmg now, most prots do see much bigger contributions to their spells now from their gear. 1% spell haste is equivalent to 15.7 spell haste rating. Spell crit. That’s 8 pieces of items that is Spelladin prio, which won’t be replaced in ZG, AQ, NAXX. This helps because if you get a demon, the raid can kill it before it gets to you. Gems-Great Dawnstone, Veiled Noble Topaz How are paladins now, not like pallies in TBC? If the target is the same level as the caster, a spell has a base chance to hit of 96%. Talk with the warlocks in your raid guild. Seal of Blood (horde exclusive spell) was absolutely bonkers for dps, not needing to use Seal of Casino or any lesser seal for damage. No point in searing pain because no one is dpsing her until later on in the fight when the other advisors are dead. Pain suppression is a great spell that reduces all damage a player takes by 40% for 8 seconds. ... (FINALLY! Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. This is an Affliction/Destruction spec which is more of an utility spec. The only problem I have with this (and sorry for the long post) is that it seems kind of... like a waste of time almost. 4: the rank of the spell, or actually wich lvl you got the spell. Just keep that in mind, if you play a pally now and don’t like it, try again during TBC. Only one Seal can be active on the Paladin at any one time. In 2.0 their spell coefficients were lower, talents were weaker and gear was in its original pre-buff state. Well yes, but in the back of my mind I will keep telling myself that I SHOULD be leveling something on the same server as my main so they can funnel gear and gold to each other. Neither formula seems to do a good job for Holy Fire or Lifebloom. For example, if you have 20 additional Spell Damage from gear, then this will simply affect your spells as follows: IV.Warlock’s Role and Utility in raiding Here are a bunch of warlock talent builds! It is nice to have an affliction warlock at all times (even in Hyjal/BT) due to the utility of the spec( Malediction and Shadow Embrace). 2/2 improved sw:pain = adds 2 ticks. The only time you want to drop a DoT from your rotation is when you see that your debuffs are getting bumped off the debuff table(raid bosses have a 40 debuff limit). I recommend Glowing Nightseye(+dmg and stamina) It adds +12 spell crit and provides a 3% bonus to all critical damage. Bonus is the same. Ring I plan to change the formula listed here, unless someone has a counter-argument. Spec whatever you want but do not pick up nether protection. Gems Holy is so boring, missing many fun abilities, and it actually got nerfed with 2.4.3 talents compared to vanilla with his main feature (100% mana return on crit). This page is about spell critical strikes only. If your using elixirs, you have a choice between Adept’s Elixir and Major Shadow Power for Battle. In general, +1% spell hit chance increases the base chance for a spell to land against a target by 1%. Arcane Blast. Warriors Demo Shout almost completely negates the AP bonus the boss/trash gets so it is a win/win situation. 1300 Non Crit Judgements of Righteousness, 120 Consecration ticks and 1000 Holy shocks. Gloves of Oblivion As Destruction you gain a total of 8 % crit to Destruction spells from talents(5 % isn’t shown on the character page however) A SW:P with just increased duration and no extra talents gets 160% effect from gear. It helps keep track of dots on mobs and on your cooldowns. I rolled a pally on one of the TBC servers and I recommend you not to do that, unless you want to play prot. III. Ret became much more powerful with Crusader Strike at the bottom of the ret tree, giving them an instant attack (FINALLY! With ruin however, this ends up being a 9% bonus as a result of Blizzard’s weird system. You can choose talents that gives you 100% mana return on crit, for only 2.5% decrease in DPS. Malediction and Shadow Embrace are worth a couple hundred points off your DPS. You are a decent healer for single target healing and have amazing, though annoying raidbuffs (have to rebuff every 5-15 minutes) but that's it. 5. Destruction Family: Mage. Martyrdom allows you to cast without losing casting time from taking damage after being the victim of a critical strike. 2. I don't know if the question has been asked here yet, but I'd like to know what your favorite spell/ability in classic is. If you're okay with healing in raids then sure, go ahead. Mages were given better coefficients, better talents like Icy Veins were added in, better set bonuses and buffs to their gear. Its only mode of attack is [Firebolt], a ranged firespell. Back when TBC launched Mages weren't in a great spot. It also has an enemy cast bar which is very useful. If you're farming MC and Ony then you're about ready to start raid logging anyway. Quite a bit was changed with Paladins in TBC. Damn they were fun in arenas and bgs. Don't let the esfand crowd confuse you with videos in AQ40 gear: there is no specc other than holy. Weapon: Major Spellpower for early on raiding. they will release TBC because it just makes more fiscal sense to do that than Classic+. This doesn't seem too fun to me honestly. Sticky
Spell damage, This is the next important stat for us,especially with affliction. Spell Hit Normally, resto shamans don’t worry about spell hit. TBC; Vanilla Quick Facts; Entry: 30451. Wowhead. Re: Paladin Spell Coefficient by kegboy123 » Wed Oct 21, 2015 12:26 pm someone needs to test if soc scales with spell power. Spellstrike Pants Spell haste is a weird stat to talk about. Important/Easy to get items/enchants This stat is pretty much useless for PvE so do not bother with it. As a healer in arenas, you will be hit a lot, so this saves you a lot of lost casting time. Weapon Oils. Sash of Serpentra Recent Posts Unread Posts Tags, Forum Icons:
8 ticks > 6 ticks = more damage done. 8 ticks = 16.66%/tick. It’s the better game anyway. I know they aren't the best in vanilla but it was my original main back in the TBC/WotlK days and really wanted to roll one again. When you’re at that position(the 60 yards away) you don’t need to do anything for the rest of the phase. * A improved Shadow Word: Pain will not only get all the usual bonuses a shadow damage spell gets, but also nets a large extra bonus for being a longer than average DoT (due to the normalized DoT duration). This is because the level of gear needed for destruction to be viable starts in those instances. The 2 set bonus is pretty much useless, its only good towards Affliction locks(but these are rare in t6 instances). I can suggest a mage, because he is easy to learn and can farm and level like a madman. Effect stacks up to 648 times and lasts 8sec. Hot
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These keep track of your damage done, dps, and other stats in the raid.These are useful for showing your crit, miss/resist and many other useful rates. Copyright 2021 StarDev Studio LLC, Legacy-WoW World of Warcraft is a trademark of Blizzard Entertainment. Mark all read, Topic Icons:
The BC spell takes 95.24% bonus from SP and nothing from AP. I did some testing on the test dummies in IF on the dmg of this spell for coefficients. That's right, it's once again time to try out another unusual spec on the burning crusade server! So to preface this I want to say that I am a horde main. Neck This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. Consecrates the land beneath the Paladin, doing 192 Holy damage over 8sec to enemies who enter the area. 5.Omen Mantle of Three Terrors Spell Damage increases the damage of your spells by an amount depending on the coefficient of the spell. For physical, see Critical strike. And yeah, Blood Elf Paladins are the best. (Don’t scale damage with spellpower)) Spell_bonus_data = -1 (If < 0 Calculate default spell power coefficient.) I know they aren't the best in vanilla but it was my original main back in the TBC/WotlK days and really wanted to roll one again. Spell crit is pretty much useless until deeper into raiding when you are Destruction. In phase 3 make a macro: You can get this fairly easily from the badge items and you get +70 from master summoner and pally aura. Go to the back of the room and wait for the Hunter MD. TBC's DL overpowered with talents and get a 150% from spell dmg. Flash of Light rank 9 832avg / 420mana = 1.98 healing per mana 832avg / 1.5sec = 554.66 healing per second Flash Heal rank 11 2040avg / 775mana = 2.63 healing per mana 2040avg / 1.5sec = 1360 healing per second (Ownage.) Warpstaff Of Arcanum Active
6.SW Stats/Recount Prot was actually a viable tank spec, giving paladins an actual taunt, not to mention Avengers Shield is dope for just about everything. PS. On your second tranche of questions, yes and yes. The utility of this spec however doesn’t. If all the locks in your raid are destruction and you particularly enjoy Affliction, have a talk with your raid/guild leader and try to set up something. The total bonus is divided equally into each tick. Instant cast spells are considered 1.5 second cast times. Another thing to mention for the calculations is that web sources say 54 int is 1% spell crit for paladins, the theorycraft addon says it's 29.5 int for 1% spell crit (maybe a Kronos admin could reveal how it's working on this realm). Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. Yea, I guess technically prot paladins can tank effectively, but they are the only tank that it costs money to be able to tank effectively. Warlocks sadly do not have a spell hit talent for its most important tree(destruction). You get 3 points to spend on imp HS or whatever you may want. Remember when your refreshing Immolate to start 1.5 seconds before it expires. Private
A complete searchable and filterable list of all Spells in World of Warcraft: Classic.Always up to date with the latest patch (1.13.5). Up to a maximum of 200%. General; Cataclysm; WotLK; TBC; Vanilla Copyright © Twinstar.cz 2009 - 2020 If you don’t have these numbers, Affliction is usually a better choice for overall raid dps. Sure you can do some nice stuff with reckoning and deep ret, but it's really nothing that great. This spell was given an increase in spell damage coefficients in patch 2.0. Meta’s Nothing survives their rampage. Sign in.